Mutants are not visitants. They are humans who have changed over time, either through natural forces of evolution or through an unnatural manipulation—intentional or not—to an individual or his ancestors. Unnatural manipulation could mean exposure to mutagens, the result of genetic engineering, or the result of genetic engineering gone wrong.

In the Ninth World, mutants sometimes band together. Those with hideous deformities face discrimination and derision. Some are outcasts, and others are revered, flaunting their mutations as a sign of superiority, power, and influence. Their mutations are seen as a blessing, not a curse. Some people believe them to be divine. Others, however, have a more sinister view. The Angulan Knights, an organization dedicated to the advancement of humanity as a race, root out and exterminate mutants believing them to be abominations. Only mutants of high social standing within civilized areas of the ninth world are protected from the knights and their holy crusade.


There are five categories of mutations. Two of them—beneficial mutations and powerful mutations—bring about changes that are neither physically obvious nor extraordinary. Powerful mutations are more potent than beneficial ones. Harmful mutations are physical changes that are usually grotesque and somewhat debilitating. The fourth category, distinctive mutations, also provides significant abilities, but they mark the character as an obvious mutant. Last, cosmetic mutations bring no special capabilities at all and are merely cosmetic (although sometimes dramatically so).


The Trial of Bayhaven craicte_agus_sasta